![]() ![]() Up to a point.īecause although each colour-coded area in the mainframe isn’t gated, it doesn’t take long before you go through only to realise that actually, you’ll need another power-up until you can get any further, in which case you’ll need to backtrack and try somewhere else, and fast-travel isn’t an option. I get the sense that the design is inspired by Breath Of The Wild, providing a non-linear world that seemingly lets you approach different areas as you see fit. In some cases, the confusing layout – not helped by an utterly useless 2D map, means it’s also too easy for some essential power-ups to pass you by, as are the checkpoints that only light up when you walk over them. ![]() While there are some power-ups that will mitigate these moments, such as multiple jumps and air dashes, unfortunately for you, most don’t unlock until the latter half of the game. Granted, it won’t immediately kill you – though I’m vexed by any platforming game that includes fall damage – but there are areas where you will fall for over ten seconds before you hit the bottom, which just adds to an already frustrating moment. Recompile’s levels are surprisingly vast with a lot of verticality which, also, means there is a lot of falling. Even then there were many occasions when I’d slip through a crack I couldn’t see and tumble into the digital abyss below. I get that the idea is you’re exploring a mainframe where certain components have been long dormant, but the problem of a game that requires you to do some platforming in very dimly lit areas means you can’t see where you’re going a lot of the time, making it difficult to gauge jumps. Yet lighting, or rather a lack of it, is the first of many of Recompile’s faults. The lighting is especially dazzling whenever a part of the system is restored or you find a power-up, the latter having you jump into a sphere crackling with bright sparks and particle effects. But then when the game lights up, you appreciate all the subtle beauty from the environment’s shiny surfaces and subtle grooves. It’s perhaps peculiar to see why it’s actually being marketed as a next-gen console exclusive, especially from a micro indie studio like Phigames. It has a fairly minimalist design, as also seen by your blocky avatar, which shares some resemblance to music-based rail shooter Rezand its hacker character’s first form. READ MORE: From ‘Fortnite’ to ‘Roblox’: The best in-game concerts ever, ranked.Recompile’s setting is an intriguing one as you’re a program dropped into a corrupt computer mainframe, tasked with restoring this digital wasteland and gradually discover just what it is you’re actually inside and the origins of its mysterious AI Hypervisor. Part of any great Metroidvania is entering a world to get lost in, usually dimly lit tunnels or underground caverns filled with surprise and danger in equal measure. ![]()
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